hhemken on DeviantArthttp://creativecommons.org/licenses/by-nc-sa/3.0/https://www.deviantart.com/hhemken/art/Time-for-Research-and-Thought-645640992hhemken

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Time for Research and Thought

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Description

The initial shock has faded. Time to very carefully consider what to do next. No need to repeat terrible mistakes from the past.
DAZ Studio 4.9 with iRay, 
Copyright (C) 2016 Heinz Hemken, submitted 13 Nov 2016
Image size
2025x3600px 9.79 MB
Comments1
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Poses17's avatar
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star-half: Impact

I love the concept! The use of the abandoned looking facility works really well. The lighting is harsh in a way that suggests an old industrial or military facility, but you've managed to make it pleasing, too. Positioning her where she is not only puts her in the foreground, but puts her in a great position for lighting.

The pose is nice and focused, and her outfit suggests somebody whose down to business—all nice in a scene like this.

The one thing I'm missing is some additional set decoration. The empty floor does communicate abandoned or seriously neglected, but a puddle, some refuse, or even a rat would make it feel more like it's part of a lived-in, real world.

Technically, this is really nice, except for the texture problems on the floor. I've encountered that and I'm not sure what causes it. It might (emphasis on might) be the texture filtering. Under the Render Settings/Advance tab, at the top, there are two settings for Texture Threshold. The default is 1024, but you can go as high as 4096. This has the downside of increasing your memory footprint, but it might solve that quasi-halftoning effect you're getting near the chair.